Saturday, April 26, 2014

Batrep april 26th 2014

Between conversions and painting, some games ! 

First is a 2000pts Emperor's Will game between Dark Angel and Ultramarine. The list are (top of my head):

Dark Angel
HQ
Ezekiel
Belial
Librarian

ELITE (all as troop)
Deathwing Terminator x5 (assault cannon)
Deathwing Terminator x5 (assault cannon)
Deathwing Terminator x5 (missile launcher)
Deathwing Terminator x10 (hammernator)

HEAVY
Spartan Assault Tank

The Ultramarine list :

HQ
Captain (shield + hammer)
Honor Guard (banner)

ELITE
Legion of the Damned x6 (Multi-melta + Meltagun)

TROOPS
Sniper Scout x7 (+ Telion)
Shotgun Scout x5 (Landspeeder Storm + beacon)
Tactical Squad x10 (Heavy Bolter)
Tactical Squad (Plasma Gun + Combi-Plasma + Rhino)

FAST
Stormtalon (Skyhammer + Assault Cannon)

HEAVY
Landraider
Predator (lascannon + sponson lascannon)
Vindicator

The Dark Angel wanted to put his hammernator with the two HQ inside the landraider to have enough unit on the board to help him deepstrike everything to conquer rapidly the board to take care of the two objectives. As the Ultramarine player I wanted to sit tight until the Spartan was destroyed or the other terminators were on the board so I could lay down a ton of shots which would make him fail test and loose them (which he did, as you will see).

PRE-GAME

The deployment was rolled as hammer and anvil. There would be night figthing on turn one. The Ultramarine would deploy and go first. This was the deployment (you will have to excuse the new building which isn't painted yet) from the Ultramarine side :


Dark Angel side :


The two objectives were placed at the bottom of the Tower of Redemption and inside the building (the non-painted one). 

Snipers looking at the landraider, praying the Emperor's name that something will be able to deal with that thing... 


TURN ONE

At the end of turn one, things were uneventful. Landraider scored a glance on the Predator, the Landraider + Predator shot scored a glance on the Landraider. The Rhino and Landspeeder moved foward, the snipers played cards with the Tactical Squad of boltgun. 


TURN TWO

At the end of turn two, everything had changed. The Legion of the Damned entered and went straight for the upper level of the building adjacent to the Landraider to get a clear shot at it. The Rhino changed its course to get in the street between the building and the landspeeder waited its turn. Everything Lascannon shot and failed to do anything at the Landraider (as always), same for the non-melta melta (ceramite plating yeah). But out of nowhere, the Vindicator did a pen thanks to Ordnance and exploded the Landraider. Things had changed. Snipers dropped the cards and shot everything in the termi, same for the tactical squad in the rhino (one fire point at least) and the tactical squad with the heavy bolter. Alot of wound weren't saved (too much) which killed some termis and did some wound on Belial, the Dark Angel Warlord. 

At the Dark Angel turn, everything went bad. Everything deepstroke and was ready for the kill, but victory was not granted: not only did the Spartan explode, but most things failed to hit, wound or pen. It looked grim on the Dark Angel side. At least the Rhino was cracked. 


Bolter battle after the Rhino went crazy...


Some Tactical Squad took the beating, at least the Sergeant is still there...


Ignore the flyer brothers, we have a quarrel with the Vindicator... 


TURN THREE

At the end of turn three, things were still going one way. Most of the hammernator were decimated by the steel rain and air strike, the vindicator did its job at almost whipping a whole terminator squad, the Legion of the Damned were alive and strong thanks to their 3++. 

End of T3 Ultramarine : 


At least the Deathwing were able to destroy the Vindicator and Landspeeder that was harassing them with the Heavy Flamer and Shotguns. 

End of T3 Dark Angel :


TURN 4

At the end of turn four, things had changed. The Honor Guard charged from their Landraider only to meet their doom and die horribly, and their Captain only joining them the turn after thanks to instant death (Str 8 vs T4). The Scouts (except for one heroic model who did not died at all) suffered the same fate, and thanks to armour made by the same guy who made the terminator armor of those who died fast at the beginning of the game, the Tactical Squad with plasma lost some mens too. 


TURN 5

Turn 5 and 6 can be summed up as the ''chase for the last terminators alive''. Telion got the last one with a rending on its sniper, the last vehicle and Marine got the last one. He made an heroic stand. 

Come get some...


Final points : 
Ultramarine 5 (First Blood, Slay the Warlord, one objective)
Dark Angel 1 (Slay the Warlord)

Yet the game was somewhat tight : had the game ended on turn 4, Belial was still alive, there was a terminator in the Ultramarine zone and the Dark Angel had an objective, which would have ended as a 5-4. But since the game continued and ended on turn 6, the Ultramarine had the time to take back the situation and exterminate them all. NO SHELTER FROM THE STEEL RAIN. 

Overall, both of the lists were made for fun (I can honostly say that Honor Guard are a total failure), and we had the chance to see that even with ceramite plating, Spartan are not invincible. 

Fun game. Some sniplets of the other game between Chaos Space Marine (World Eater/Khorne) and Black Templars which was won by the Heretics :

Death from above...


Cultists around their Lord facing the Templars on their battlement...


The Greater Daemon facing the Terminator forces of the Imperium...


There was also a game after that between Dark Angel and Necrons which was won by the Deathwing. Some pictures :

Deployment... seems familiar on the Dark Angel side... 


The battle is raging on... No mandatory gains... 


Necrons warrior moving foward toward the Plasma Generator with their Triarch... 

There was also a big game between Eldar/Dark Eldar and Chaos Space Marines against the Astartes (Ultramarine and Black Templar). The map was relic (chosen for the violent potential of such battles), deployment Dawn of War. There will be no formal batrep for multiple reasons, but everything happened in turn 3 and 4. By the end of turn 3 already, we all knew that the Eldar side would win. For different reasons: I made a bad call to my partner for deployment (we wanted to assault one flank of the line they had made across the board for deployment, but it backfired since we didn't do enough damage and their mobility i.e. Wave Serpent were already able to hit us turn 2), we had some badluck (500 pts+ of reserve only arrived at the end thanks to 1s and 2s), and finally Eldar are goddamn strong ! It was a very fun game otherwise. Some highlight : a Chapter Master on bike with full gear (thunder hammer, shield eternal, artificer, etc.) being tarpitted by stupid birds and dogs of the beastmaster; turn 1 wraithknight kill by the epic Sternguard of the Black Templars; the lonely and retarded Helbrute doing his things like in each game (he always ends up doing NOTHING, no wound, no pen, only 1s); etc. 

Some pictures :

Move in force brothers... 


Deployment...


Rolling through the ruins with the sight of the Wraithknight towering over all...


Where's the Wraithknight ?... The taller they are, the harder the fall... 


Xenos Skimmers moving to flank the Imperium position with the Dreadclad landing behind... 


The Daemon charging the puny Sternguards...


Tarpit Inc. 


Lazering their way to victory... 


War Walkers outflanking the Imperium tanks from the other side... 


The battle rages on... 


This is gonna hurt... 


I hope you had some fun watching this ! More batreps next time we play. When our next campaign start, there will be more narrative and no more proxies or unpainted stuff (at least that's what we hope). 

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