Thursday, May 29, 2014

WIP : Inquisitorial Acolyte

Here is two test for my Inquisitorial Acolyte. Most of the guy have hood and tabard, so I tested one with a tabard. I'm quite satisfied with both of them. Of course the tabar are not perfect but hey, we need to learn how to greenstuff somewhere right ? Also, the tabard is not finished painting. They quite fit the Inquisitorial Acolyte with Carapace Armor kind of guy role. I'm happy with the kitbash and color scheme.

What do you think ?



Tuesday, May 27, 2014

Some WIPs : Scions, Angels, Tanks and Priests

Greetings ! Since I got my camera back, I'm gonna show you some of the stuff I'm working on right now.

1. St Sabbat

I'm working on a model of St Celestine (St Sabbat) for my Sisters of Battle ''one day I will play them'' project. I still need to magnet both arms (pardon the blue stuff), and I will only glue her to the base in the very end. I will probably work on the emplacement of the head also, and I still need to arrange some details (like a cloth coming out of the shoulders/arms, some work on the collar with greenstuff, etc.). Still, a first step.



2. Priests

Some Ecclesiarchy Priest with Eviscerator (they're actually Sternguard chainsword, but they're so big on them that I'll use them as Eviscerators).


3. Statue

A decided to give a try with a new tutorial on gold. So to maximise the test, I did a Sororitas statue for objective/scenery.



3. Scions

Some airborne scions with their Commissar. I was not sure of the color scheme, but I think I like it. Very urban/air force, which is exactly what I wanted. Some of those are at a different stage of the process to give an idea.




Tons of option to paint... I'm not sure I'm gonna give that much option to the next squad. Way too long. I'm gonna do only the vox caster guy and maybe the sergeant. I'm beginning to love the idea of putting a magnet on the backpack and just slapping the weapon on it like my plasma on the fourth guy in the second Scions image.




4. Artillery Emplacement

A Medusa Emplacement (homemade to count as the one from FW with toughness etc.) that I kitbashed. The inquisitorial acolyte (12 of them are also a WIP) to give idea of the scale. The cannon is more of a Gryphon, but only IG players will know anyway.



5. Finished Coteaz

Coteaz. I'm quite satisfied with him, but I'm not quite sure as how to do a Thunder Hammer. Feel free to give idea. I think mine is ''okay'', and I don't like the ''lightning across'' type of power weapons. If you have any idea, shoot them to me !


6. Tanks

Some tank support for my Tanith forces. I still don't know what regiment they will be : do I create a new one, or do I take one from the book ? Either way, here is a tank commander (count as Pask maybe) with a magnetized Punisher Cannon and two of his friends below.



Enjoy ! Feel free to give commentaries.

Batrep, the First of the 7th : Black Templars/Imperial Guard vs Dark Eldar, Chaos Space Marine and Chaos Daemons

Greetings ! Here is another batrep from our gaming group. We decided to do a mission with the Stronghold Assault Codex with some modification. The goal of the attacker was to kill units and destroy the Fortress, the defender had to kill units and defend the Fortress. 

We used the newly 7th edition with some modifications. Here are some things that we modified (and will probably continue to do so) :

- Tanks exploding give craters (we like it too much, especially when it's a superheavy exploding or doing the explosion)
- Invisibility reverting to its 6th state and replacing the Shrouded spell by the now defunct Puppet Master
- Challenge ends when one of both die, not until the end of the turn fight subphase
- Some form of gentleman limits on summoning stuff
- Keeping some fluff limits with unbound armies

So we did a 1000 + 1000 against 1000 + 1000. The defender had first turn, and we rolled for nightfight (which didn't happen). 


This is the board after deployment. This is the list from the top of my head :

Imperial Guard (please excuse the proxy on the image, I had not some of the models with me as I didn't think anyone would play my guard) :
- 2 LRBC
- 1 LR Demolisher
- 1 Wyvern
- 1 CCS with lascannon and plasma
- 2 Veteran squad with missile and grenade launcher with camocloaks

Black Templar :
- 2 Speeder
- 2 Squad of Neophyte/Marine
- 1 Squad of Termi
- Emperor's Champion

Chaos Space Marine :
- Juggerlord
- Cultists
- Berseker in Rhino
- Sorcerer ML 3 (testing the new psychic phase)

Dark Eldar/Demon (actually they were not allied, but I happened to play both of them so that I would play +- 1000 like the other guys; also, it was an unbound army which, fluffwise, was a squadron of DE helping some CSM attacking an Imperial Fortress with the Sorcerer summoning some Daemons before the fight) :
- Big Demon of Khorne
- Hounds
- Ravager
- Raiders with warriors
- Venom with trueborn





After the first turn, it was not very clear. The different lance didn't do much on the fortress, the spell we had didn't do much also, the Deamon took a wound, some cultists and dogs got killed. On the Imperial side, not much happened. Some guards died. We knew it would be like this : the second turn was the most important since the Khorne guy was in range and the DE made a big leap foward.




On turn two, the Wyvern did its job. Alot of cultist died. ALOT. That tank is a beast. I will definitivly add more to my future list. Rerolling stuff in this game is gold. If you reroll both times, its platinum.

There was some blood spilled and deamons charge foward. The dogs didn't do much, but the Khorne guy wipe the terminator squad with the help of DE shooting.




The Heldrake, as always, did pain.


On turn three, after another round of Wyvern shooting, there was no more cultist (or almost) and the LRBC feasted on the Berzerker. The Khorne guy violated the physical existence of another squad, and the DE killed another piece of the Fortress. Since we started too late, we decided to stop there. Anyway, most of the Black Templars were dead, all of the DE were still alive, and the Khorne guy was on top of everything alive and well, helped by his friend the Heldrake. The Imperials had enough.

The Fortress was now deserted, the Imperial Forces completly decimated by the Axe and the Flame...




All in all, the new rule has some cool stuff. I like how the psychic phase turns out (it was a small scale test), and some rules have neat strategic consequences (like jink). I didn't flew with the Corn Flakes since it's now useless with CC FMC, especially with a Dawn of War deployment. I charged turn 2, if I had flew, I would have charged turn 3. Not worth it. Especially if you play with the new Invisibility (which we don't). I'm not sure also of the template rule which hit multiple level of a building, etc. It defies logic. Anyway, it was a nice game and I think that with some house rules, the 7th ed. can be a real beast.

Monday, May 26, 2014

Batrep 6th Ed. (the Last One !) : Black Templars Against Dark Angels

First I need to say that I'm sorry I couldn't post more stuff this week. I still had problem with my camera. Now that it's fixed, here are some pictures of a batrep from last week.

I will post new WIPs, Batrep and project in the next hours and days. Enjoy !

The battlefield after scout move...



The Ravenwing moving foward...


The Black tide approaches...


The Deathwing Landraider sees the ennemy from afar...



The relic : an ancient War Machine...


Battlefield after the first hour of battle...


The Librarian bursting foward...





Terminator taking hold on the objectives with the Black Templars beggining to move on them...


The tide being forced to dismount...





Let the massacre begin...






Grand Master Azrael looking without fear into the eyes of the Angel of Death...




















''I am the instrument of His will... I will crush those who stand before me...''


The Last Survivors...


The final stage...


Batrep from Dan the Dark Angel players :

'We decided to play a fully (mostly, in fact) painted 2k points game, so our list weren’t as optimal as they could be, but it was a lot of fun. It was the Dark Angels (me), led by Supreme Grandmaster Azrael himself, against a host of Black Templars (David), brothers fighting brothers to gain control of 4 objectives.

t was a really fun game. Both armies were pretty much equal in their strenght. I did some major mistakes, like scouting my bikes instead of ouflanking them (my opponent made sure to quickly obliterate a good part of the squad). My Librarian, with one wound left, did kill himself with a peril of the warp, and my Deathwing assault didn’t do much (glancing vehicules left and right). For the first 3 turns, it was still tight, with my Land Raider Crusader destroying the ennemy Land Raider Crusader, but then he exploded mine with chainfists and meltabombs, locking Azrael into combat with a fully kitted-out Chapter Master, his hammernators retinue and a full squad of marines and neophytes, which was an epic fight the Supreme Grandmaster couldn’t win. In the end, the Black Templars were able to kill all my remaining Deathwing terminators which were trying to hold one objective, and my tactical squad wasn’t able to do anything significant against his HQ. Overall, a solid victory for the Black Templars, but the First Legion never forgets and never forgives.''